![]() ![]() If an object is sent from 3ds Max Interactive to 3ds Max, the object's material is automatically mapped to the engine resource. This is required since all materials are not included in FBX files, only the ones applied to a node in the scene. The path mapping the material to the Max Interactive engine. The Interactive rollout is used with Interactive shaders. Images can be enlarged for better viewing.įilter / search by various criteria (material type, title, description …) and real-time search by simply entering text in the search field.Note: In 3ds Max 2018.4 Update, the Stingray physically-based shader is renamed Interactive. Create virtual categories and folders of any hierarchical depth.Ĭreate your own previews and import additional preview images (up to 3) into the Material Browser. Manage your materials in an unlimited number of libraries. ![]() Manage your materials right in the 3D app.Ībility to organize your material library XSMP is integrated directly into 3ds Max and therefore does not require additional modules to communicate with the host software. Texture maps of high quality and resolution (4K and higher).įor a faster and more efficient way to view content presets, the XSMP Pre-built Library Manager has convenient features for displaying all content contained in categories and subcategories. Hundreds of high-quality materials in pre-build libraries for each render engine supported (Pro and Studio versions). The history of the commercial plugin started in 2009 (C# and MaxScript).Ĭurrently – written in C# / C++ and has thousands of material presets, fast and easy material manager, material lab to test your materials. The idea behind the software dates back to 2006 – the first free material manager written with MaxScript (only had a few free material libraries). XSMP by Siger Studio for 3ds Max is a continuation of the well-known plugin family: V-Ray Material Presets Pro (VMPP), Corona Material Presets Pro (CMPP) and Material Repository Pro (MRP).īut at the same time, this is a completely new software created from scratch. Texture maps: ≃15.5 GB of available hard-disk space (PRO, STUDIO editions).Īdditional free space required during installation. Material Presets Library for FStorm: ≃650 MB of available hard-disk space (PRO FStorm, STUDIO editions). ![]() Material Presets Library for Corona: ≃650 MB of available hard-disk space (PRO Corona, STUDIO editions). Material Presets Library for V-Ray: ≃650 MB of available hard-disk space (PRO V-Ray, STUDIO editions). Scenes for FStorm: ≃1.2 GB of available hard-disk space (REPO, PRO FStorm, STUDIO editions). Scenes for Corona: ≃1.2 GB of available hard-disk space (REPO, PRO Corona, STUDIO editions). Scenes for V-Ray: ≃1.2 GB of available hard-disk space (REPO, PRO V-Ray, STUDIO editions). Main plugins: ≃15 MB of available hard-disk space. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |